Marketplace / GAS Template
GAS Template
A data-driven Gameplay Ability System template inspired by Lyra: AbilitySets, GameplayTags, Enhanced Input, and example abilities you can extend.
Introduction
What you get
A Unreal plugin template built on GAS, following Lyra's data-and-tag layout so Lyra docs still apply.
Modular AbilitySets and input configs grant abilities, effects, and attributes from data assets. Example abilities included: sprint, slide, falling damage, mana, jump, plus cooldowns, costs, and tag-based activation through Enhanced Input.
Plugins enabled in the template: GameplayAbilities, GameFeatures, ModularGameplay, EnhancedInput, CommonUI, Gauntlet, SignificanceManager, ModelingToolsEditorMode.
GAS · Template · Gameplay
FAQ
Which Unreal versions are supported?+–
UE 5.3 through 5.7, as listed on Fab.
Do I need to know Lyra?+–
No. The setup follows Lyra's GAS patterns, so Lyra documentation maps onto it if you already know that project.
Where is the documentation?+–
The wiki is at github.com/Abir18r/GAS_Template/wiki. Discord is linked from the Fab listing and this site.
Support
Include your engine version and whether you installed to the engine or the project.

